Nighttime Outdoor Garage Environment

The goal for this project was to recreate my reference scene. Used Maya to model and UV unwrap the garage. Used UDIMS in Substance Painter to texture the entire project as one, instead of individual assets. I then exported my 4K textures into Unreal Engine to finish the lighting, landscape, and rendering.

Rendering - Path Tracer
UE5.3

Final

Final

Close Up

Close Up

Close up of light

Close up of light

Close up

Close up

Low Poly

Low Poly

High Poly

High Poly

Reference

Reference